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#Toontown infinite open beta code#
“Through the past several months we’ve been bringing in final refinements to various systems on the graphics team, especially a few key performance initiatives. For me, this has meant work like massively improving Hex Column rendering performance by improving their shadow rendering time, refining our offline culling of the columns for a further speed boost in every pass they render in, or just reducing how much memory they use so we have more room for textures and the good-looking bits of the world you’ll see on Xbox One! Sometimes this can also mean writing a bespoke streaming solution for FX – a type of content that has to be “preheated” so it appears at a satisfying resolution the first time you pull the trigger – and accidentally creating a chaotic situation wherein firing the Needler in an MP match crashes the whole match (literally 1 of the few weapons I didn’t test before submitting my code – so it goes).
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#Toontown infinite open beta driver#
Autopilot Engaged – Kill an Enemy Driver of a moving vehicle with a Sniper Rifle in PvP (0/1).Grapple-jack – Grapple to and Hijack Enemy Vehicles in PvP (0/3).Separation Anxiety – Kill Enemy Spartans by Sticking them with a Plasma Grenade or Spike Grenade in PvP (0/5).Flag Switching – Capture Enemy Flags in PvP (0/10).Chef’s Kiss – Kill an Enemy Spartan using a kinetic semi-auto or burst weapon with peak efficiency in PvP (0/1).Wheelin’ Dealin’ Poultry Mealin’ – Win Any PvP Matches (0/3).Noisemaker – Kill an Enemy Spartan with a Rocket Launcher in PvP (0/1).
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